Video games don’t have to have good graphics to be good:
Video games don’t have to be about combat to be good:
Video games don’t have to have expansive dialogue and cutscenes to tell a good story:
Video games don’t have to be linear to envelop players in their worlds:
Video game bosses don’t have to be difficult to be fun:
Video games don’t have to lack color simply because they are “post-apocalyptic”:
Video Games can have lighthearted art design and still carry deeply dark themes:
Rethink video games.
Do you mean metaphorical.
No, I actually meant metabolism architecture. It was a post-war movement in Japan which followed (among other things) this concept that the city was like a body – the roads were like blood vessels and the sounds of the city were the sounds of it breathing, you know, that kind of thing. The idea was that it was alive.
There were some really cool futuristic buildings that came out of it.
MY EYES HAVE BEEN OPENED.